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LINEUPS

We will begin by defining this concept.

“It is the specific positioning or zone from which a skill is launched, supported by a reference.”

 

What is a reference?

“It is the anchor point we use on our screen, to make sure the skill lands in the right place.”

 

A LineUp cannot break the dynamics of the team. Neither by positioning nor by reference. It has to be synergistic positioning with the team’s action and simple referencing.

Positioning in safe places, which are not exposed. Except in the preparation time of the round. In which you can take more liberties.

References, if possible, with a crosshair. Since these allow you much more fluidity. A HUD reference is also useful, as long as it is not too complicated.

 

These points are key when creating a LineUp.

 

We will finish with 1 example: