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YORU

Abilities

Fakeout

Yoru creates a clone that walks in a straight line. He can also leave a mark on the ground, from which the clone will emerge, when Yoru activates it. If the enemy breaks the clone, it will blind in the direction from which it was shot.

  •  Cost: 100 Credits
  •  Duration: 10s
  •  Blindness Duration: 2,5s
  •  Distance: 55m
  •  Health: 1hp

Blindside

Blinder that needs to bounce.

  •  Cost: 250 Credits each Blinder
  •  Charges: 2
  •  Blindness Duration: 1,75s
  •  Bounce: 6m

Gatecrash

Yoru uses a dimensional link. He can throw it in a straight line or leave it still on the ground. This link has two activation options.

Yoru teleports to the location of the link.

Yoru can fool the enemy into believing that he has teleported. This is known as ” Fake TP”.

  •  Cost: 1 Free and 150 Credits the second one
  •  Charges: 2
  •  Cooldown: 2 Kills
  •  Duration: 30s
  •  Distance to see the link: 4m
  •  Health: 60hp

Dimensional Drift

Ultimate Skill in which Yoru enters another dimension. Where enemies can neither see or damage Yoru. He will return to the outside after some time has passed or leave at will.

  •  Cost: 7 Orbs
  •  Duration: 12s
  •  Exit Time: 0,8s
  •  Movement Speed: 25% Approx.

General Characteristics

Offensive Capacity  HIGH

Defensive Capacity  MEDIUM

Information Capacity  MEDIUM

Own Synergy  HIGH

Synergy with Others  LOW

Amount of Resources  NORMAL