Abilities
Nanoswarm
Molly that sticks to the ground and does not activate until KillJoy wants it to. Invisible until you get close.
- Cost: 200 Credits each Nano
- Charges: 2
- Duration: 4,4s
- Invisibility Range: 5,25m
- Health: 20hp
- Area: 10m Diameter
- Damage: 180hp
Alarmbot
Bot that watches over an area. It will chase enemies that enter it, exploding and applying vulnerability. Invisible until you get close. Can be reused. Deactivated if KillJoy is not in range.
- Cost: 200 Credits
- Cooldown per Pickup: 20s
- Vulnerability Duration: 3,5s
- Invisibility Range: 7m
- Range with KillJoy: 40m
- Area: 5m
- Health: 50hp
Turret
Turret that fires on enemy contact, in a 180 degree cone. Can be reused.
- Cost: Free
- Cooldown by Pickup: 20s
- Destruction Cooldown: 45s
- KillJoy Range: 40m
- Shooting Range: Infinite
- Angle of Vision: 100º
- Health: 100hp
- Damage: 3-8hp
Lockdown
Ultimate Ability in which KillJoy activates a device that, after some time, immobilizes all enemies in the area.
- Cost: 9 Orbs
- Casting Time: 13s
- Immobilization Duration: 8s
- Area: 33m
- Health: 200hp
General Characteristics
Offensive Capacity LOW
Defensive Capacity HIGH
Information Capacity MEDIUM
Own Synergy MEDIUM
Synergy with other Agents LOW
Rank with respect to Utility LIMITED
Amount of Resources NORMAL