Abilities
Contingency
ISO launches a wall forward, blocking vision and preventing bullets from passing through.
- Cost: 200 Credits
- Duration: 5s
- Distance: 25m
- Creation Distance: 5m
- Width: 5m
- Height: 5m
Undercut
Launches a molecular projectile forward, making anyone it touches vulnerable.
- Cost: 200 Credits
- Charges: 2
- Vulnerability Duration: 4s
- Distance: 35m
- Width: 6m
- Height: 6m
Double Tap
ISO enters a focused state. Downed enemies that you kill or damage will generate an orb. If ISO shoots the orb, he gets a shield that absorbs the first instance of damage.
- Cost: Free
- Activation Time: 1s
- Duration: 12s
- Orb Duration: 3s
- Shield Duration: 12s
- Shield width: 100
Kill Contract
Launches a domain expansion that challenges the first opponent that is in your area to a 1 vs 1. If you defeat the opponent an orb appears as in “Double Tap” that you can shoot.
- Cost: 7 Orbs
- Duration: 15s
- Casting Time: 1s
- Width: 16m
- Length: 48m
- Domain Area: +- 27m Diameter