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GEKKO

Abilities

Mosh Pit

Molly that explodes after a while.

  • Cost: 250 Credits
  • Time before exploding: 3s
  • Area: 12m Diameter
  • Damage: 150hp
  • Damage: 10hp per second before exploding

Wingman

A creature that has two functions.

-It runs forward and when it sees an enemy it runs towards it and stuns in a cone.
-It can plant and defuse the Spike.

After using both functions, Gekko can pick up Wingman from the ground to use it again.

  • Cost: 300 Credits
  • Pickup Cooldown: 10s
  • Wingman Duration: 5s
  • Stun Duration: 2.5s
  • Pickup Duration: 20s
  • Pickup Recovery: 1s
  • Maximum Stun Distance: 20m on Cone
  • Detection Range: 7m
  • Health: 80hp

Dizzy

A creature that shoots plasma, in the face, at the enemies it sees. Gekko can pick up Dizzy from the ground to use it again.

  • Cost: Free
  • Dizzy Duration: 2s
  • Plasma Duration: 1,2s
  • Pickup Duration: 20s
  • Pickup Recovery: 1s
  • Activation Time: 0,35s
  • Range: 44m
  • Max distance to throw: 18m
  • Health: 20hp
  • Missile Speed: 10000 (Riot Measure)

Thrash

Ultimate ability in which Gekko summons a creature that he can control. If it jump on an area, it immobilizes all enemies in that area. Gekko can pick up Thrash from the ground to use it again.

  • Cost: 7 Orbs
  • Reuse: 1
  • Thrash Duration: 6s
  • Immobilization Duration: 6s
  • Pickup Duration: 20s
  • Pickup Recovery: 1s
  • Area: 6m Diameter
  • Viewing Range: 20m All Around
  • Jump Distance: 15m
  • Maximum Distance: 60m
  • Health: 200hp

General Characteristics

Offensive Capacity  HIGH

Defensive Capacity  LOW

Information Capacity  HIGH

Own Synergy  LOW

Synergy with other Agents  MEDIUM

Rhythm of Play  SLOW

Amount of Resources  HIGH