Abilities
Trademark
Trap that guards an area. If activated, it launches a slowdown at the opponent’s feet. This ability has range over Chamber and can be reused.
- Cost: 200 Credits
- Cooldown per Pickup: 30s
- Slowdown Duration: 4s
- Reaction Time: 1s
- Activation Time: 2s
- Slowdown Area: 12m Diameter
- Detection Range: 10m
- Range with Chamber: 50m
- Positioning Range: 12m
- Health: 20hp
HeadHunter
Powered Pistol.
- Cost: 100 Credits each Bullet
- Bullets: 8
- Damage: 159 Head / 55 Body / 46 Legs
- Equipment Time: 0.3s
- Rate of Fire: 0.25s
Rendezvous
Anchor to which Chamber can teleport, if this agent is within its area. It can be reused, unless it is destroyed.
- Cost: Free
- Cooldown: 30s
- Cooldown per Pickup: 30s
- Positioning Range: 9m
- Area: 13m
- Health: 50hp
- Weapon Equip: Instant
Tour de Force
Ultimate Ability in which Chamber equips a Powered Operator. He can apply an area slow if he kills an enemy.
- Cost: 8 Orbs
- Bullets: 5
- Slowdown Duration: 4s
- Slowdown Area: 12m Diameter
- Damage: 255 Head / 150 Body / 127 Legs
- Equipment Time: 0.6s
- Rate of Fire: 0.9s
General Characteristics
Offensive Capacity HIGH
Defensive Capacity MEDIUM
Information Capacity MEDIUM
Own Cynergy LOW
Synergy with other Agents LOW
Rank with respect to Utility LIMITED
Amount of Resources HIGH