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  6. Breach

BREACH

Abilities

Aftershock

Blast, launched through a structure, that does damage.

  •  Cost: 200 Credits
  •  Duration: 2 ticks of 0,6s
  •  Casting Time: 2,5s
  •  Maximum Throw Distance: 35m
  •  Area: 10m Long / 5m Wide
  •  Damage: 80hp per tick

Flashpoint

Blinding shot thrown through a structure.

  •  Cost: 250 Credits
  •  Charges: 2
  •  Maximum Blind Duration: 2s
  •  Maximum Throw Distance: 35m

Fault Line

Breach creates a stun tremor. It can modify its distance.

  •  Cost: Free
  •  Cooldown: 35s
  •  Duration: 3,5s
  •  Maximum Distance: 55m
  •  Width: 7,5m
  •  Distance of “NO Impact”: 8m

Rolling Thunder

Ultimate Ability with which Breach creates a huge earthquake. It stuns and throws the opponent backwards.

  •  Cost: 9 Orbs
  •  Stun Duration: 6s
  •  Length: 30m
  •  Width: 25m
  •  Rival’s Throw Distance: 8m
  •  Distance of “NO Impact”: 8m

General Characteristics

Offensive Capacity  HIGH

Defensive Capacity  HIGH

Own Synergy  MEDIUM

Synergy with other Agents  MEDIUM

Amount of Resources  NORMAL